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Hunting simulator 2 switch cheats1/12/2024 Another missed opportunity was to allow the player to set up a small camp (tent and campfire) as a temporary checkpoint/fast travel spot – also adding some immersion to the gameplay. Once you buy a few licenses to be allowed to hunt the animals you bought licenses for, you can then pick the region where those animals can be found – comprised of 3 large open world maps, you can then not only focus on your core mission of capturing the animal you bought the license for, but also explore those areas and find places of interest – which also serve as fast travel points to better plan your route. Felt like massive missed potential right from the get-go. I expected to start with a small wood cabin like the one in the tutorial and gradually grow my house and customize what I could put into it besides just adding the trophies of the animals you hunted. While the lodge is really pretty and works as a hub for the player, it is also a disappointing feature as it already feels like a top-tier house you’d buy at the endgame stage when you had plenty of money. I'm usually really hard on so-so janky games but there's something about this one and I intend to explore it all.After a rather well done tutorial (that also showcases some of the game’s issues I’ll mention later on), you’re placed in a beautiful Lodge – which is yours! The tutorial needs to be about 4x more in-depth with this game because of the sky-high potential to sink some serious wasted time into a hunt just because there was an entire aspect of the game they felt no need to tell you about.Īll these VERY bad game design decisions aside, there is something hypnotic about the entire thing, it really does require that you slow down your brain and chill out, be patient, etc. So if you have the beagle out and you shoot a water bird, you will literally be penalized for leaving it there and there is nothing you can do about it. Also the game took zero effort to inform you that if you shoot a bird and it falls in the water, it can only be retrieved by a retriever dog and nothing else. Otherwise you're just wandering around at a snails pace in a seemingly empty ok-at-best-looking sandbox. You can get seriously screwed if you do the "wrong things" and can come home after a many-hour hunt with literally no money to show for you animals - the point being with an infinite CO elk license you can basically farm them to give yourself a chance to buy other things and see what else the game has to offer. I chose grizzly bear just bc it sounded cool but I very much should have taken a Colorado elk license - if you go to Pawnee Grasslands in the afternoon (interact with your bed in the lodge to change time - another thing they felt no need to even hint at) there are elk everywhere (and boar). I'm also thinking about restarting the entire save file since, in the very beginning you can choose one infinite license. How is it "realistic" that a hunter wouldn't have access to that info at all times? Many other aspects of the game miffed me pretty hard initially, like how I never seemed to be able to get the dumb dog to not lose the trail every time - turns out it's smarter to go slow-slow-slow and then when you get close (hear an animal call, for instance) you make your dog sit so that it doesn't spook the animal and then continue you slow stalk solo. I literally took photos of all the caliber requirements for each license in the store with my phone so that I could see it while out. Seems very stupid to me that you can't just quickly double check that while out in the field. I think it's a terrible design decision but you can only check which caliber is allowed for which license in the store (laptop in the lodge).
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