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Resogun runs at 1080p1/12/2024 So all that considered, and the difficulty we had at the launch of the PS3, and very strong competition especially in North America, that made us really revisit everything we've been doing and redefine the company, almost like we're re-entering this industry. And the use of mobile devices is part of our ecosystem. In a sense, it's the completion of the evolution of the strong 3D capable consoles, but at the same time it's at the maturing phase of our network platform and the beginning of our new service phase, like our cloud gaming that we are preparing to launch next year. The PS4 generation is going to be the transitional generation. "We have come to conclude that this is the beginning of a new era of PlayStation, shifting more from a hardware focus to a service focus" When people use mobile devices, is that competition? Or are tools for us? We had to redefine our platform almost, and we have come to conclude that this is the beginning of a new era of PlayStation, shifting more from a hardware focus to a service focus. We had to think about the use of new devices and what that means for us. That forced us back to basics almost, and it required us to really think through everything that we do from the hardware specifications to services to the overall business plans. but back then people didn't really use smartphones and that all changed in three or four years and it was a huge change. The PS3 era for us was the beginning of the network platform being integrated at a system level. The pace of change was not that fast during PS2 and even PS3. So we kind of stopped with that approach as we became successful and larger and more confident. Because we were new, we tried to speak to the people in the industry, our partners and developers, and we tried to learn a lot. We had a small group of people trying to do almost everything. The launch of PS4 reminds me a lot of the launch of PlayStation 1 because we were a very small company at that time. I think this is the most organized launch we've had as a company. It's a lengthy conversation but well worth the read to absorb Yoshida's refreshingly forthright answers. In the full discussion below, you'll read Yoshida's thoughts on the launch scores (which he joked afterwards that he was hoping I wouldn't ask him about), how PlayStation is being redefined in the PS4 era, why Drive Club had to be delayed, why graphics and 1080p resolution absolutely matter, and he explains his skepticism for Xbox One's cloud computing tech. Even in the face of less than stellar reviews for the PS4 launch games, Yoshida remained enthusiastic, and in classic console wars fashion managed to get in a few shots at the competition. The affable Yoshida certainly didn't make it look that way, however. The long-time Sony executive has been with SCE since the company's inception, so perhaps another console launch feels old-hat. It's within this atmosphere that Sony cordially invited me (and full disclosure, paid for my accommodations) to interview Sony Computer Entertainment Worldwide Studios boss Shuhei Yoshida. It's a big deal for Sony and the industry, and judging by what feels like all of Sony Computer Entertainment taking up residence in this hotel, it's clear that the company is making a statement: we're bringing the industry into the next generation and we're hoping to recapture our mojo from the PS2 days. The launch of the PS4 is only hours away now. Every floor is dominated by PS4 games and demos and even the elevators are decked out in PlayStation imagery. The Evil 30fps 30fps (2.5:1 aspect) 30fps 30fps (2.At The Standard hotel on the lower west side of Manhattan, it feels like Sony has created a fortress. Halo 2: Anniversary Campaign 1328x1080p 60fps So therefore the information you are seeing is most likely incorrect.ġ080p 30fps (with patch) (some cut scenes)ħ20p 30fps (without 30fps (with patch, Kinect ĭiablo III: Reaper of (without patch) (with patch, Kinect BEWARE OF FALSE INFORMATION! This page can be edited by anyone with an IGN account. If you have information to add to this chart in alphabetical order, please make sure it's properly cited. This chart is a work in progress very few companies have gone on record stating the native resolutions of their Xbox One and PS4 games. Xbox One Native Resolutions and Framerates Comparison Chart So what does FPS mean? Well, Frames Per Second (FPS) is best described as the number of times an image on the screen is refreshed each second, or simply the rate at which an imaging device produces unique sequential images called frames.
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